The 2007 Slamdance Guerilla Gamemaker Competition
Call for Entries
The festival seeks to aid developers through industry connections, peer interaction and national exposure.
The 2006 Competition was the first time that Slamdance was able to offer awards for Student Designed Games.
Those awards were a resounding success. Driven by burgeoning independent and student developers,
the 2006 Competition showed a wonderful increase in the quality of entries for the competition.
Slamdance recognizes the need for a competition with integrity that concentrates on the art of game design and
not just the bottom line.
the finalists will be announced on Slamdance's website. The finalists will be invited to the 2007 Slamdance
Guerilla Gamemaker Competition in Park City to showcase their games to the public and meet other independent
designers and industry professionals.
Early deadline: Midnight on September 1, 2006
- Late deadline: Midnight on October 6, 2006
- Entry Fee $45
- Early deadline discount $10
- Student discount $10
- During the month of November we will post the finalists with links on the Games website.
RULES
Games published or distributed for profit before the original final deadline of September 29, 2006 are ineligible.
Free web distribution and self-publishing are acceptable. Such games may have made no more than $10,000 in gross sales.
- Developer can have received no more than $25,000 in outside development investment and sponsorship.
- Games and instructions must be in English, although international entries are welcome.
- Games must be feature complete.
- Innovative and unusual formats, such as interactive fiction and drama, are encouraged to apply.
Games must display interactivity, and be in an electronic format to be considered for the competition.
STUDENT AWARD ELIGIBILITY
You must be a registered student or graduating in the spring of 2006. We require a student ID number plus the contact email of a faculty advisor.
- Games must have been designed and programmed with no professional help.
- To be eligible for the Physics award games must contain original programming and engine work, and may
not use pre-existing engines or platforms. Commercial development libraries that are free to use in a published game (such as Direct X), are acceptable.
- To be eligible for the Philosophy award games must contain original artwork and design, and may not lift art, sprites, settings or story from other published games/work.
- All submitted games must be original work by students, but libraries, engines, art and assistance provided
by professors or the university as part of your project are acceptable, though it may limit which awards you
are eligible for. A panel of industry professionals will judge qualification issues independent of the
competition judging process.
HOW TO APPLY
and sign the release form.
One developer should be designated as the primary contact for a team.
-
Slamdance Guerilla Gamemaker Competition
5634 Melrose Avenue
Los Angeles, CA 90038
- Fee may be paid via check or credit card. To pay by credit card, download the credit card
payment form here :2006Credit.pdf
- If you have a URL for the game, please provide along with hard copies of the game.
http://www.slamdance.com